The Effectiveness of Undercover Game Application on Students’ Speaking Skill
DOI:
https://doi.org/10.51773/asels2021.v1i1.37Keywords:
Hesitation, pronunciation, speaking, Undercover Game applicationAbstract
The aims of this research are to determine the effectiveness of undercover game applications on students’ speaking skills in terms of pronunciation and hesitation. The researchers use undercover game applications as a learning medium. The skills examined are speaking abilities, specifically pronunciation and hesitation. This study employs pre-experimental research, with a pre-test one meeting, treatment six meetings, and a post-test one meeting. This study’s sample is made up of 31 students fromXI IPS 1 at SMA Negeri 14 Makassar. The finding of this research is that there are improvements in students’ speaking skill both in terms of pronunciation and hesitation. In terms of pronunciation, there is improvement 30% from54.8 score in pre-test to 71.5 score in post-test. In terms of hesitation, there is improvement 31% from53.2 score in pre-test to 70.2 score in post-test. Based on explanation the analysis above, it can be seen that there is an effectiveness of the application of undercover games in teaching speaking. It can be seen that the post-test score is higher than the pre-test. This means that the application of undercover games as learning media can improve students’ speaking skills in terms of pronunciation and hesitation.
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Copyright (c) 2021 Fadilah Ekayanti, Farida, Jumardin Muchtar
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.